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James Nicoll  
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 More options Sep 6, 11:25 am
Newsgroups: rec.arts.sf.written
From: jdnic...@panix.com (James Nicoll)
Date: 6 Sep 2008 13:25:44 -0400
Local: Sat, Sep 6 2008 11:25 am
Subject: Ten Things That Annoy Me in Science Fiction
1: The assumption that humans, particularly masses of them, have negative
value.

2: The singularity used as the secular End of Days.

3: Inconsistent application of technology without reasons why it is
applied so unevenly [A] This goes double for technology that should be
universal but is not applied on Earth. Note that implied reasons are OK.

4: Inexcusably stupid science. Stars move. Lasers cannot be used as
radiators. If you skim (or as we like to call it, "aerobrake in") a gas
giant's atmosphere, you still need to pay the delta vee for each kg lofted
to orbit. Don't get me started on space-straws. You cannot use reflected
light to warm something up hotter than the light source you are using.
And so on.

5: The embrace of ignorance as a social good (This pops up more as a meta
than in stories [B] but it's the rallying cry of thousands who I assume
were forced to read Thomas Hardy in high school). I call this the "For
fucks sake, the New Wave was over and done with before most people reading
this LJ were born!" principle.

6: The unconsidered use of ideas that may have made sense 50 years ago
or which perhaps never made sense at all but sounded good at the time.

7: Any mention of Zheng He. I know, it's a pity such an interesting
individual has to be sequested for the moment but right now SFnal
discussions of him almost always end up Bad Touch SF.

8: Speaking of real Bad Touche SF, creepy sexual politics without any
apparent awareness of how creepy the creepy sexual politics are.

9: The joyful embrace of highly restricted human rights (and if you
waterboard a variety of SF authors on this subject, you will see that
this is not a right-left thing. It probably ties into 1).

10: Scale errors, like stories where humanity settles the literally
dozens of stars in the Milky Way or where the author provides a handwave
for the Fermi Paradox that works for a period of thousands of years but
not the billions of years it needs to work for.

A: Earth for example has quite a range of technological kits in common use
but there are reasons why it works like this here.

B: Although there is the fact that when authors like MacDonald or Williams
dip their toes in the pool of regions outside the core Anglosphere, this
stands out because it is unusual. Comments like

"This system (Pohl and Kornbluth used to write) has evident virtues, together
with some defects. For istance, as in Wolfbane [...] you may get a brilliant
analysis of the Oriental life pattern, developed and projected onto a future
civilization on this continent (1500 calories a day: slouching gait,
politeness, minuscule sub-arts-- Water Watching, Clouds and Odors, Sky
Viewing...people named Tropile and Boyne, in towns called Wheeling,
Altoona and Gary, walking through an elaborate life-long ritual, purely
and simply because their diet permit nothing better) [...]."

are probably not as dated as I'd like to think they are.

--
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http://www.cafepress.com/jdnicoll (For all your "The problem with
defending the English language [...]" T-shirt, cup and tote-bag needs)


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Michael Grosberg  
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 More options Sep 6, 11:57 am
Newsgroups: rec.arts.sf.written
From: Michael Grosberg <grosberg.mich...@gmail.com>
Date: Sat, 6 Sep 2008 10:57:24 -0700 (PDT)
Local: Sat, Sep 6 2008 11:57 am
Subject: Re: Ten Things That Annoy Me in Science Fiction
On Sep 6, 8:25 pm, jdnic...@panix.com (James Nicoll) wrote:

> 2: The singularity used as the secular End of Days.

What kind of end days do you mean? Are you referring to the rapture of
the nerds where we'll be bodily lifted into VR heaven, or do you
dislike the doomsday prophesies that claim we're all gonna die
painfully when the new machine race awakens?

If it's the first - when (or how often) has this been done in written
SF? I know the idea has its pop-sci proponents but its SFnal
treatment, to the best of my knowledge, has been bleaker than what the
Kurzweils of the world predict, if only because an Eden with no
conflict doesn't make an interesting story.


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James Nicoll  
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 More options Sep 6, 12:27 pm
Newsgroups: rec.arts.sf.written
From: jdnic...@panix.com (James Nicoll)
Date: Sat, 6 Sep 2008 18:27:00 +0000 (UTC)
Subject: Re: Ten Things That Annoy Me in Science Fiction
In article <f5a96c4b-c761-4714-b700-92614ec22...@c58g2000hsc.googlegroups.com>,
Michael Grosberg  <grosberg.mich...@gmail.com> wrote:

>On Sep 6, 8:25 pm, jdnic...@panix.com (James Nicoll) wrote:

>> 2: The singularity used as the secular End of Days.

>What kind of end days do you mean? Are you referring to the rapture of
>the nerds where we'll be bodily lifted into VR heaven, or do you
>dislike the doomsday prophesies that claim we're all gonna die
>painfully when the new machine race awakens?

>If it's the first - when (or how often) has this been done in written
>SF? I know the idea has its pop-sci proponents but its SFnal
>treatment, to the best of my knowledge, has been bleaker than what the
>Kurzweils of the world predict, if only because an Eden with no
>conflict doesn't make an interesting story.

        Unfortunately the example that comes to mind first is not out
yet and I try not to discuss book I hated before they are out (The
book in question had most of the things I hate, which is what prompted
the list).

        There's CUSP, where the Singularity is seen as inevitable and
something everyone (except the spear-carriers, who are massacred in their
billions to show that this is a grimandgritty world) has to plan to exploit
as best they can. CUSP is the book where people can gain superpowers from
having superheated plasma forced into their head rather than just having
their brains cooked like an egg.
--
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http://www.cafepress.com/jdnicoll (For all your "The problem with
defending the English language [...]" T-shirt, cup and tote-bag needs)


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Dorothy J Heydt  
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 More options Sep 6, 12:27 pm
Newsgroups: rec.arts.sf.written
From: djhe...@kithrup.com (Dorothy J Heydt)
Date: Sat, 6 Sep 2008 18:27:47 GMT
Local: Sat, Sep 6 2008 12:27 pm
Subject: Re: Ten Things That Annoy Me in Science Fiction
In article <g9ueeo$qn...@panix1.panix.com>,

James Nicoll <jdnic...@panix.com> wrote:
>3: Inconsistent application of technology without reasons why it is
>applied so unevenly [A] This goes double for technology that should be
>universal but is not applied on Earth. Note that implied reasons are OK.

I don't recall any implied reasons for Turtledove's premise in
"The Road Not Taken": that every primitive culture in near space
develops the spacedrive when it's still in the blunderbuss-and-
chamberpot stage, *escept* humans.  Pure chance, IIRC.  And yet
that's a pretty darned good story.

Dorothy J. Heydt
Vallejo, California
djhe...@kithrup.com    


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Dorothy J Heydt  
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 More options Sep 6, 12:28 pm
Newsgroups: rec.arts.sf.written
From: djhe...@kithrup.com (Dorothy J Heydt)
Date: Sat, 6 Sep 2008 18:28:59 GMT
Local: Sat, Sep 6 2008 12:28 pm
Subject: Re: Ten Things That Annoy Me in Science Fiction
In article <g9ui1k$2j...@reader1.panix.com>,

Oh, dear.  Will you identify it, please, when you're allowed to?

>    There's CUSP, where the Singularity is seen as inevitable and
>something everyone (except the spear-carriers, who are massacred in their
>billions to show that this is a grimandgritty world) has to plan to exploit
>as best they can. CUSP is the book where people can gain superpowers from
>having superheated plasma forced into their head rather than just having
>their brains cooked like an egg.

Ouch.  I'll pass, thanks.

Dorothy J. Heydt
Vallejo, California
djhe...@kithrup.com    


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James Nicoll  
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 More options Sep 6, 12:36 pm
Newsgroups: rec.arts.sf.written
From: jdnic...@panix.com (James Nicoll)
Date: Sat, 6 Sep 2008 18:36:29 +0000 (UTC)
Local: Sat, Sep 6 2008 12:36 pm
Subject: Re: Ten Things That Annoy Me in Science Fiction
In article <K6sE0B.1...@kithrup.com>,
Dorothy J Heydt <djhe...@kithrup.com> wrote:

        It'll at least get mentioned in my year-end round up.
--
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http://www.cafepress.com/jdnicoll (For all your "The problem with
defending the English language [...]" T-shirt, cup and tote-bag needs)

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James Nicoll  
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 More options Sep 6, 12:46 pm
Newsgroups: rec.arts.sf.written
From: jdnic...@panix.com (James Nicoll)
Date: Sat, 6 Sep 2008 18:46:15 +0000 (UTC)
Local: Sat, Sep 6 2008 12:46 pm
Subject: Re: Ten Things That Annoy Me in Science Fiction
In article <K6sDyB.1...@kithrup.com>,
Dorothy J Heydt <djhe...@kithrup.com> wrote:
>In article <g9ueeo$qn...@panix1.panix.com>,
>James Nicoll <jdnic...@panix.com> wrote:

>>3: Inconsistent application of technology without reasons why it is
>>applied so unevenly [A] This goes double for technology that should be
>>universal but is not applied on Earth. Note that implied reasons are OK.

>I don't recall any implied reasons for Turtledove's premise in
>"The Road Not Taken": that every primitive culture in near space
>develops the spacedrive when it's still in the blunderbuss-and-
>chamberpot stage, *escept* humans.  Pure chance, IIRC.  And yet
>that's a pretty darned good story.

        Those were all independent events so one of many many trials
producing a low-probability outcome does not bother me.

        That universe does have stupendous Fermi Paradox problem unless
there's a reason why all the technological species popped up in over the
span of only a few thousand years [1].

1: My verion of the Tenchi universe has the Dimensionals fiddling with the
galaxy so that most of the planets produce human(oids) close enough to
interbreed at pretty much the same time. I never worked out why they
did this but civilized apes have to have worked out better than the
previous cycle in that universe, the Galactic Prehistoric Meowmeow
Paleozoic Era, which sounds like it might have involved intelligent
cats.

--
http://www.livejournal.com/users/james_nicoll
http://www.cafepress.com/jdnicoll (For all your "The problem with
defending the English language [...]" T-shirt, cup and tote-bag needs)


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Sea Wasp (Ryk E. Spoor)  
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 More options Sep 6, 2:02 pm
Newsgroups: rec.arts.sf.written
From: "Sea Wasp (Ryk E. Spoor)" <seaw...@sgeinc.invalid.com>
Date: Sat, 06 Sep 2008 16:02:01 -0400
Local: Sat, Sep 6 2008 2:02 pm
Subject: Re: Ten Things That Annoy Me in Science Fiction

James Nicoll wrote:
>    There's CUSP, where the Singularity is seen as inevitable and
> something everyone (except the spear-carriers, who are massacred in their
> billions to show that this is a grimandgritty world) has to plan to exploit
> as best they can. CUSP is the book where people can gain superpowers from
> having superheated plasma forced into their head rather than just having
> their brains cooked like an egg.

        And this is any worse than many of the other classic ways of gaining
superpowers like being exposed to enough gamma radiation to vaporize
your chromosomes, overdoses of cosmic rays, etc.?

        Oh, wait. You mean this is a REGULAR book, not a comic book?

--
                      Sea Wasp
                        /^\
                        ;;;    
      Live Journal: http://seawasp.livejournal.com


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David Johnston  
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(1 user)  More options Sep 6, 1:56 pm
Newsgroups: rec.arts.sf.written
From: David Johnston <da...@block.net>
Date: Sat, 06 Sep 2008 19:56:40 GMT
Local: Sat, Sep 6 2008 1:56 pm
Subject: Re: Ten Things That Annoy Me in Science Fiction
1.  People using science fiction as a way to insult contemporary
people.  (The cynical and corrupt Grand Inquisitor is named
Clintaaahn!).

2.  Planets which don't have climate zones.

3.  Utopias.  I especially hate the ones where the abandonment of
money solves our social problems, but I'm not real fond of the
libertarian utopias either.  

4.  Universes in which humans are uniquely wicked.  And that
especially includes ones in which our aptitude for violence is unique.

5.  Fans and creators who make a big deal about the hardness of
science fiction despite the severe limitations that puts on what you
can reasonably do and  who reject one thing for its lack of hardness
and instead substitute something even softer.

6.  Nanotechnology that ignores just how limited the power supply of a
machine that small would have to be.  If you're going to have magic,
then have magic.  Don't pretend it's engineering.  

7.  Taking it for granted that an AI is going to be more capable than
a human in all ways.

8.  Treating doves as not merely wrong but wicked en masse.  The same
is true of hawks of course, but I don't see a lot of that because
there's milsf but there's almost no diplomasf

9.  Atheistic worlds.  By which I don't mean worlds that have no gods,
but (human) worlds that have no theists.  Highly improbable.

10.  Failure to understand that space is not an ocean and the worlds
not fixed islands within it.  To take an example from a rather good
book, there's that Space JAG series where the first novel's pretext
actually required the planets of the solar system to be stationary so
it would make some sense to patrol a specific patch of space to
intercept all the ships travelling through it.  


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James Nicoll  
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 More options Sep 6, 2:10 pm
Newsgroups: rec.arts.sf.written
From: jdnic...@panix.com (James Nicoll)
Date: Sat, 6 Sep 2008 20:10:18 +0000 (UTC)
Local: Sat, Sep 6 2008 2:10 pm
Subject: Re: Ten Things That Annoy Me in Science Fiction
        I thought of something I hate in SF, although it's been a while
since I ran into a good example: cynical contempt for the reader on the
part of the author.
--
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Andrew Plotkin  
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 More options Sep 6, 2:27 pm
Newsgroups: rec.arts.sf.written
From: Andrew Plotkin <erkyr...@eblong.com>
Date: Sat, 6 Sep 2008 20:27:09 +0000 (UTC)
Local: Sat, Sep 6 2008 2:27 pm
Subject: Re: Ten Things That Annoy Me in Science Fiction
1: Every character acts like they're twelve. And not the shy, bookish,
overly-educated kind of twelve that you're thinking of, either.

2: Everyone is an asshole. The point of the book turns out to be to
glory in how much of an asshole the protagonist is. Just because Vin
Diesel looks good on the screen doesn't mean you have to aspire to be
the characters he plays.

3: This speculative-science gimmick that you saw in a magazine is so
cool that you have to make it a central macguffin of your novel. With
all the characters standing around asking "What is that thing? I've
never seen anything like it!" until the sheet is pulled away and you
can stick in your expository lecture. Bonus points if you lifted the
gimmick from an existing SF novel which I've read.

4: The moment that I realize that your bullshit sciencey doubletalk is
in the book not because it makes the story work, but because you
seriously believe it. This goes double for your explanation of why
<accepted scientific theory> is false.

5: Gross stuff. I realize this is a personal reaction, but I am 100%
done with Neal Asher. (Even if he hadn't already hit the #2 criterion
above.)

Nothing else is coming to mind, so I'll stop at half a decade.

Note that I am *not* listing "Things that I roll my eyes at but don't
really care as long as the story is fun." Many of the items listed by
people in this thread fall into that category for me. Human societies
remaining static for ten thousand years with no explanation? Whatever.
Time travel doesn't make sense? Dude, surprise! Pick a set of special
effects and get on with the story. The more pedantic you get about
time-travel logic, the duller your story gets, until you disappear
into what I like to call the "Timemaster event horizon". (Robert L.
Forward, 1992; a reading experience much like watching paint dry on a
row of limp marionettes. Forever.)

--Z

--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
Sig repository offline for update...


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